Exercise becomes child's play.

Movement video games for children: on a simple tablet, the body becomes the controller. No sensors, just its camera.

They support our innovation

  • Fondation UTT
  • Toulouse INP-ENSEEIHT (N7)
  • Pépite ECRIN, student entrepreneurship, University of Toulouse
  • Hacking Health Camp
  • Andra

Turning effort into victory.

The problem

Repetitive, joyless exercises: children lose motivation, drop out, and every session becomes a chore.

The solution

A catalogue of video games where the body becomes the controller: the child plays, and every movement counts towards their exercises.

The innovation

Computer vision analyses movements in real time. No sensors, no hassle: just a tablet and its camera.

The body becomes the controller.

The tablet's camera tracks 33 points on the child's body, in real time and without a single sensor. Every recognised movement, a jump, a raised arm, a lean, instantly becomes an action in the game.

Everything is computed on the tablet. MUVE recognises which movement is made, not whether it is done "well": the child is never graded.

A game for every movement.

Designed for tablets, MUVE offers an ever-growing catalogue of video games made for children. Exercise movements become game actions: the child plays, and works through their exercises without even thinking about it.

  • Run Bot: the red robot in a top hat runs down the street, between barriers and cars.
  • One VS All: in a dark mansion, the robot faces a goblin.
  • Headball: on a football pitch, the robot in a cap heads the balls back.
  • Space Shenanigans: the robot steers its rocket between asteroids.
  • Pose Me Bot: in the workshop, the robot strikes the pose shown on the wall.
  • Botathon: three robots race on an athletics track.

A win-win solution.

For physiotherapists

  • Practice tracking
  • Time savings
  • Motivated children, session after session
  • No sensors to set up

For children

  • Effort fades into the background
  • The joy of playing
  • Instant rewards

The humans behind the robots.

Portrait of Théo Armaghan
Théo

Théo Armaghan

Founder & President

This guy? He's a computer science engineering student at ENSEEIHT. He's the one who programmed the robots' camera and, basically, built everything behind the project. Pretty cool, right?

Portrait of Jordan Septier
Jordan

Jordan Septier

Partner & Game Developer

Him? He's the one who made the whole universe, from the little robots to the video game itself! If you spot something funny, or something that has no business being there, you can bet it came from him: he can't do anything without having a laugh.

Ready to get things moving?

Physiotherapists, facilities, associations: try MUVE with us.